So, as those of you who've followed the Fly Gabe Newell fund news will know, my Left 4 Dead campaign isn't finished. Not close to it, in fact. Currently, though, I think the first two maps are more than well-developed enough to have fun with.


Good, constant feedback is pretty essential for these things. I haven't been getting enough of it. So I've decided to release my unfinished campaign, listen to everyone's feedback, and update it as often as possible.


Please help out by downloading the campaign, playing it with your friends and sending all feedback, positive or negative, in the comments on each news post. I will try to update it as frequently as possible.


Saturday, October 17, 2009

First update

Thanks for all the feedback, you dudes. Keep that up.

This update is mostly bug fixes, but also some other stuff that isn't bug fixes. I'm tired, hopefully that doesn't mean I messed anything up. You guys just let me know. It's also still just two maps, but I'm workin' on that third one. As always, feel free to throw

Changelog:


-Changed download link URL in VPK to the correct site

Map 1

-Optimised things slightly
-Fixed some stairs not being climbed smoothly
-Fixed an infected ladder being climbable by survivors
-Fixed scaffolding near map start being climbable by survivors
-Fixed vent covers not breaking under Infected
-Closed off an irrelevant section of street, relic of a previous design
-Fixed a texture issue in a storage room that you probably didn't even notice
-Fixed some safe room graffiti only partially appearing
-Fixed plastic sheeting in town hall being invisible from far side yet still blocking infected players, making for confusion
-Made pistol spawns random rather than reliably appearing at both spawns
-Added a rescue closet
-Added/moved some item spawns
-Added some player clips to prevent survivors getting stuck in areas that should be unreachable
-Redesigned the entrance to the underground area. This is probably the biggest change you'll notice. Leave comments and let me know what you think of it.

Map 2

-Optimised things somewhat
-Exit from offices is hopefully more evident now
-Replaced boards over gap at office exit with hopefully more plausible alternative
-Removed largely useless window on rooftop that had been intended to help infected out in versus
-Changed up the lighting in places
-Fixed three ways for survivors to skip the entire apartment building
-Fixed a spot where players could get stuck on a burning barrel
-Added an additional window for infected to spawn from
-Set interior smoke to only turn on when panic event is triggered, and to disable when all survivors have left the building
-Added some possible item spawns
-Removed a bus from street outside finishing safe room
-Hopefully fixed some nav issues
-Added an ornamental statue outside the office building, which is a placeholder for an even more impressive one
-Moved one of the hole-in-the-walls in the apartment building to make the correct escape route more evident
-Removed some bits of fire hangin' in the sky
-Fixed an issue where tier 2 weapons would never appear in the conference room, and the second team to play the map in versus mode would sometimes miss out on tier 2 weapons
-Put glass in car windows
-Added some graffiti

Download links

Thursday, October 8, 2009

The Experiment Begins

Here's the first release. It's what Gabe saw.

It supports both campaign and versus modes. It's two maps long.
It is compressed, to make it a smaller download, with 7-zip File Manager. You can use either that program, or Winrar, to extract it. Inside the archive is a .vpk file. To install the campaign, double-click on this file. If that does not work, simply copy it to your steam/steamapps/username/common/left 4 dead/left4dead/addons directory.

Download links:
The following are now out of date, see more recent posts
Torrent (thanks to JonXP)
Download (thanks to tundra_cool)
Download (thanks Aj Collins)
Download (thanks Slade Skox)
Download from L4Dmaps


 Anyone who's able to set up a mirror, that's much appreciated.

Please post feedback for this release as comments on this post.


By the way - those of you who have playtested my campaign previously will need to delete the older version, wip.vpk.